Sony reponds to Manchester Cathedral concerns with partial apology, and offers to talk: Analysis
Manchester Cathedral issued a statement on Saturday that Sony had offered an apology and offered to talk to the Cathedral about the game.
The Cathedral acknowledged the apology and the admission that Manchester Cathedral had been used in the game, but confirmed that they still wished to have all their concerns addressed.
In my view, Sony has taken the first - easy - step and we now have a dialogue process. They have maintained their “dead bat” response in all other aspects. They have not provided any proof that they have obtained “all necessary permissions for our products and services” beyond a statement that they “believe with this particular work we have done so”.
This still has a very very long way to run, however.
The Letter from Sony to Manchester Cathedral
Letter from Sony:
Dear Dean Govender,
Thank you for your email of 11 June 2007.
Please understand that Resistance: Fall of Man is a work of science fiction.
It is fantasy entertainment set against a backdrop of an alternative reality of 1950s Britain. History has been rewritten and the Second World War has not happened but a race of alien creatures has attacked the earth and the human race is engaged in a struggle to defend itself from this alien invader.
Early in the time line of the story, Manchester Cathedral is utilised as a field hospital to tend to the human casualties of the war. When the story line reaches chapter 8, the Cathedral is empty and abandoned, no longer used as a place of worship and the sequences that take place inside are to defend the building from the aliens.
We do not accept that there is any connection between contemporary issues of 21st century Manchester and a work of science fiction in which a fictitious 1950s Britain is under attack by aliens. We believe a comprehensive viewing of the work will make its content and context clear.
Accordingly we would be pleased to demonstrate it to you at a mutually convenient time.
It was not our intention to cause offence by using a representation of Manchester Cathedral in chapter 8 of the work. If we have done so we sincerely apologise.
In conclusion we note that you are consulting lawyers. We confirm that it is our policy to seek all necessary permissions for our products and services, and we believe with this particular work we have done so.
Yours sincerely,
Dr David A Reeves
President
Sony Computer Entertainment Europe
The Manchester Cathedral Response
This statement was issues at 4.30pm on Saturday:
Today at 4.30pm (15 June) Manchester Cathedral received a letter from Sony Computer Entertainment. In response to the letter (reproduced below), the Dean and Chapter have made the following remarks:
- We acknowledge the admission by Sony that the building in the game is Manchester Cathedral. We thank Sony for the apology it has made.
- However, we do not move from the position that we are against violence, and especially the gun violence seen in this portrayal of the Cathedral.
- We are pleased that Sony wishes to come and meet with us in Manchester, as today we offered them such an invitation.
- In the meeting with Sony we will discuss our outstanding demands, how this game came to be produced and where the images of the Cathedral came from.
My Comment - we have the start of a dialogue
I think we have the start of a dialogue process. That is all.
There are still far too few facts in the open to make a real judgement as to the exact circumstances.
If I were Sony, and I walked away from this having only issued a letter and a press release, I would consider myself to have won the jackpot - especially as all of the questions originally raised have not been answered. Further Sony and their distributors are sitting on total revenue of something like £60 million - which (I am assuming) involves quite a significant chunk of profit.
It is still not clear whether that revenue and profit have been generated legally. If it has been generated legally, then they have nothing to worry about. If not, and they have used the cathedral, then it is right that they should pay an appropriate fee for the use of the cathedral.
If Sony’s actions were Legal: No Problem
If the actions in creating the game were legal, they can stop worrying about the legal side and move on to the perception and Public Relations questions. Brushing off one of the bodies working with the community in Manchester to address gun crime would not be a very clever thing to do.
If Sony’s actions were not Legal: Ooops
If the actions in creating the game were not legal, then they need to consider what they are going to do about it.
Have Sony exposed themselves to other risks?
At this point if I was Sony, I would also be doing two other things:
- Desperately auditing the detail of the game to identify any other possible risks that I have exposed myself to.
- Putting Insomniac Games on the rack to find out exactly what they did do, and whether or not it was legal.
Most notably, the game producers - Insomniac Games - have (in the person of their President Ted Price) admitted sending an “environmental artist” to Britain to “get it right”. From Ruth Gledhill’s material supporting her first report:
Besides Manchester cathedral, some of the game is set in 1950s York. Mr Price says the scenes were designed after an “environment artist” visited Britain wiht his camera. “That was important because we wanted to get it right,” he says
If the environmental artists did not violate the terms for access to the Cathedral or the copyright of any articles therein, then they should have no problem. If the did violate terms or copyright, then they do have a problem.
We should also note that if the material was gathered and used in the production of the game illegally, then the violation may well still have occurred even if recognisable material was not published in the game itself.
Related Questions
Having talked about the “hard” legal questions, this situation represents a rare opportunity for:
- Understanding how communities can deal with gun crime, and how it arises.
- Getting into the public consciousness the scale of the gun crime problem - it is significant but a damn site smaller than the papers would have us believe.
- Considering whether there is a link between videogames and real life violence. This is an important dialogue. Gamers feel persecuted by excessive claims made by some single issue campaigning groups, but there is some of evidence of an influence. An objective dialogue is important.
Where next?
As I said above, we have a dialogue process and that is a start.
For the legal side we now need proper disclosure from Sony and - especially - from Insomniac Games, so that any possible problem can be identified and dealt with properly.
If I was Manchester Cathedral, I would not be backing down until the concerns I had raised were recognised and addressed, or proved wrong.
For me, I hope they don’t let go until they get right to the bottom of this.
[tags]Rt Rev Nigel McCulloch, manchester cathedral, rogers govender, sony games europe, gamers, gun crime, insomniac games, resistance fall of man, manchester, tower of london[/tags]
Article Series - Manchester Cathedral vs Sony
- Video Game Battle between Sony and Manchester Cathedral: The Legal Angle
- Video Game Battle between Sony and Manchester Cathedral: Update
- Manchester Cathedral vs Sony Battle: Update 2
- Sony reponds to Manchester Cathedral concerns with partial apology, and offers to talk: Analysis
- Sony and Manchester Cathedral - Updated Articles
- Sony starts talks with Manchester Cathedrral on Video Game


Kudos to the details you gave on this issue! I get a lot of the angles from your blog.
Thanks for all the information.
What’s your view regarding the statement given by Alex Chapman of Campbell Hooper that it isn’t infringement to “represent artistic works that are on public display”? Chapman told GamesIndustry.biz that this includes buildings and sculptures that are permanently situated in a public place or in premises open to the public.
If “represent artistic works that are on public display” is changed to read “permanent public display”. Then I would agree with him. The gotcha is the status or not of a Cathedral as “public” - that is debatable and the area of law is a quagmire.
There is some flexibility in what are “works of artistic craftsmanship” - tapestries would be included, but the status of stained glass windows and sculptures that are part of the fabric are unclear. What is “decoration” and what is “architecture”. I took some advice on this before I started church photography.
In this case, I don’t think this will really make an impact, as I don’t think Sony will fight this on the letter of the law, and I don’t think the Cathedral will either - but they really do need an admission from Sony and/or Insomniac that they should have asked for permission (to protect all the fees paid by the likes of Dr Who).
Also - I have not actually spent much time playing the game, but I don’t think they have reproduced anything that is not “architecture”.
Imho all the emphasis on “copyright law” in the commentary on the net really comes because that is the specialism of the lawyers writing about it.
For example, I am not aware of an opinion of ecclesiastical (impact of CofE services being “publick worship” in law) or construction lawyers (CofE places of worship treated as “public places” in the Building Regulations). And no one (except me?) has picked up on these.
I am now getting far more interested in the “social” side of the story (article also half written), such as whether there is a link between games and gun crime (me: yes but not very much), to see some publicity for the work being done based at the Cathedral and to see gamers (and churchpeople) talking to wider society rather than being thought of as “them”.
This evening I will be putting out an article about “myths” that are figuring in the comment on the case - one will be the copyright thing, also the “church dying on its feet” thing (attendance at cathedral services is up by 20% since 2000) and also stamping on the “kiddy fiddler” gibes that are around. I’ll also be trackbacking to as many sites as I can find that have these type of quotes on them, which I hope will also keep me at the centre of the debate (traffic, traffic!).
Thanks for the comment. Matt.
“I am now getting far more interested in the “social” side of the story (article also half written), such as whether there is a link between games and gun crime (me: yes but not very much).
As you may have noticed, my blog is about first-person shooters, the game genre branded as “murder simulators” by many of the medium’s detractors. Therefore, I may automatically disagree with you on that issue.
That said, my sentiments are also reflected by The Economist, among others.
http://www.economist.com/printedition/displaystory.cfm?Story_ID=4247084
http://www.economist.com/opinion/displaystory.cfm?story_id=8554750
Some highlights from the links:
” Most of the research on whether video games encourage violence is unsatisfactory, focusing primarily on short-term effects. In the best study so far, frequent playing of a violent game sustained over a month had no effect on participants’ level of aggression.”
Here’s something more to-the-point:
“And, during the period in which gaming has become widespread in America, violent crime has fallen by half. If games really did make people violent, this tendency might be expected to show up in the figures, given that half of Americans play computer and video games.”
The articles may not mention anything specific regarding gun crimes, but this specific type of crime still falls under violent crime.
If there’s anything that should be examined under a microscope, it’s “modern” parenting. Despite legislation to keep violent games (like Resistance) out of children’s hands, parents can always purchase violent games and allow their underage children to play them.
Like what The Economist mentioned, there is still no tangible link between video games and violent crime. Whenever a new medium comes, it has always been accused of corrupting the young. No medium was safe from detractors during its early days: books, jazz music, waltz, rock and roll, and comic books.
Years from now, when gamers of today are gray and video game detractors are all dead, a new medium will surely crop up and “corrupt” the youth of that time.
Matt, I must disagree with you that there is a link between games and gun crimes.
Cheers, but please wait for my article
When I say “small influence” I mean exactly that - i.e., there are a SMALL number of cases where an influence MAY have been indicated. I know that we have a “hornets nest” - so Im looking at the evidence. If I don’t find any evidence of a link I’ll say so - but I think I can recall a couple of cases.
You sound pretty confident that I won’t.
If there is no influence, then the Sony/Manchester Cathedral argument is an excellent time to say so through a megahone.
Back to work now.
Boy, I’m loving this exchange.
The topic may be volatile, but your discussions are fantastic! I can’t wait for your article.
Keep it up, Matt!
[...] July 6th Sony expanded on their previous “statement of regret” by formally recognising that they had caused serious offence to the community at the [...]